Preparing students for the 21st century requires that we incorporate digital literacy in to our pedagogical practices in natural way that allows them to create digital artifacts using current digital tools. Going beyond use of traditional technological tools and seeking to incorporate leading edge creative tools, allows us to facilitate the development of skills that empower students to be responsive to academic and market initiatives in alignment with current trends. It is critical to develop in students an early adopter mentality that instills the risking skills that foster the development of an entrepreneurial mindset for problem base learning. Here you will find several resources to help get you started as well as a (mostly) comprehensive list of the tools available at each campus.
Thank you!
Meghan H. Roddy
HCC English Instructor, WHI Teaching and Innovation Fellow Alumni
https://learning.hccs.edu/faculty/meghan.roddy
The activities presented in this packet all meet most if not all of Houston Community College’s Core Learning Objectives:
The activities in this Teaching Tip Sheet have been adapted from many other teachers, professors, and people who just talked to me in the faculty workrooms at the various institutions where I have worked over the last decade. There are many influences and experiences that have led to this packet, many of which deserve credit, but whose origination has long been forgotten. However, two resources that I currently use to kick around new ideas and that influenced these pages are:
Centre for Teaching Excellence. “In Class Activities and Assessment for the Flipped Classroom.” University of Waterloo. 2019. https://uwaterloo.ca/centre-for-teaching-excellence/teaching-resources/teaching-tips/lecturing-and-presenting/delivery/class-activities-and-assessment-flipped-classroom
Juliani, A. J. “10 Design Activities to get your Group Creating.” Ajjuliani.com Inc. 2019. http://ajjuliani.com/design-thinking-activities/
Random Connections
Materials/Preparation: A collection of 12 simple images of items (a soccer ball, a plant, a chair, a wrench, etc.), that can be projected to the class.
Time Required: about 20-25 minutes for activity; 20-25 for debrief
Set Up: This can be an individual activity or a team activity of no more than three students.
Evaluation/Debrief activity: What was the hardest part of the activity? Why was relating it to real life important? How does it relate to the way that the people involved in your learning concept made decisions? How do people make decisions that seem unrelated to each other?
Fishbowl (similar to Harkness Table)
Materials/Preparation: A team of students comes prepared to “teach” the day’s concepts to the rest of the class. Students may need their notes or textbook.
Time Required: about 40 minutes for the activity and 20 for debrief.
Set Up: This is best as a team activity of no more than four or five students.
Evaluation/Debrief activity: Ask the spectator students what concepts or ideas were missing. What would they have liked to see discussed?
Persona Identification
Materials/Preparation: Students need to create a free user account at Userforge (https://userforge.com/) Students may need their notes or textbook.
Time Required: about 40 minutes for the activity and 20 for debrief.
Set Up: This is better as a group activity. It generally takes the entire class and can be submitted as an assignment or shared as an oral presentation. This is a good “application” or “review” activity.
Evaluation/Debrief activity: How do the personalities/goals/experiences of the people involved affect the outcome of what happened or what was discovered? Do the personas use or interpret the concept the way you thought they would?
Draw a Simple House
Materials/Preparation: Students need paper and a pencil
Time Required: about 20 minutes for the instruction writing; 40 for the following the instructions; 15 minutes for debrief.
Set Up: This can be done as a group or an individual activity; however, all students should see/hear their instructions being followed. This activity works better if you write the instructions in one class period and return to the application in another session.
In bigger classes, you can include instructions for: making a paper airplane, refilling a stapler, tying a shoe, folding a dress shirt, or shuffling a deck of cards. If you choose one of these, be sure to have them bring those items to class.
Evaluation/Debrief activity: identify what was important to the authors – what were the priorities in writing the instructions. Identify what was important as an audience member – compare the two lists. How does this affect communication about an issue? This is easily relatable to any topic/concept in your class that may have differing views
PSA
Materials/Preparation: Ideally, students have computer access for this activity; students must create an Adobe Spark account (https://spark.adobe.com/); students should have been introduced to the learning concepts used in this activity prior to the class. Students may need their notes or textbook.
Time Required: about 40 minutes for the activity; and 20 for debrief.
Set Up: This is better as a group activity. It generally takes the entire class and can be submitted as an assignment or shared as an oral presentation. This is a good “application” or “review” activity.
Evaluation/Debrief Activity: Show the Sparks to the class. Discuss why/how the groups chose what was important? Why was some information omitted? Included? Different groups with the same topic produce very different PSAs. Why is this?
Establishing a society and culture
Materials/Preparation: Students have been exposed to and already discussed the concepts used in this learning activity. Students may need their notes or textbook.
Time Required: about 40 minutes for the activity; and 20 for debrief.
Set Up: This is better as a group activity. It generally takes the entire class and can be submitted as an assignment or shared as an oral presentation. This is a good “application” or “review” activity.
Evaluation/Debrief activity: The groups share their most important. Discuss why certain ideas were the same across the class? Why were some different? This makes an excellent activity to begin a larger team project as students must flesh out that their team is on the same page. What are the ethical considerations of the concepts? How do the rules impact different demographics? Accessibility to various items?
Make your own final exam
Materials/Preparation: Students bring all course materials to class (notes, textbook, etc.)
Time Required: 75 minutes.
Set Up: This is better as a small group activity.
Evaluation/Debrief activity: Makes for an excellent review. Student questions are often harder than yours
Concept Interviews
Materials/Preparation: Students bring all course materials to class (notes, textbook, etc.) and have been introduced to the concepts used in this activity.
Time Required: 20 minutes for concept questions; 30 minutes for interviewing; 20 minutes for debrief.
Set Up: This is better as a small group activity. These are great in preparation of a project, an exam or a paper.
Evaluation/Debrief activity: Students can take pictures of the document and now they have a study guide or a potential beginning of an outline for a paper; groups can compare the information received, particularly if the same concepts is assigned
Concept sheets
Materials/Preparation: Students may need their textbook or class notes; students have been introduced to the concepts prior to activity.
Time Required: 40-50 minutes for concept sheet rotation depending on number of groups; 10-15 for sharing the collective knowledge to the larger group.
Set Up: This is better as a small group activity. These are better for preparing multiple concepts.
Evaluation/Debrief Activity: When the paper returns to the original group, the groups spends about 5 minutes picking the most repeated or most related ideas and thoughts. Someone in that group summarizes for the class. Students can also share as study guides
Write a new beginning
Materials/Preparation: Students may need their textbook or class notes; students have been introduced to the concepts prior to activity.
Time Required: 30 minutes for activity; 15 for sharing collectively
Set Up: This is better as a small group activity.
Evaluation/Debrief Activity: Share the new stories with the class. The concepts will be fully fleshed out, including any ethical or societal considerations. Who were the key players? Why? Who was left out? Why does that matter? What does that mean for the discovery/invention?
Write the obit
Materials/Preparation: Students may need their textbook or class notes; students have been introduced to the concepts prior to activity.
Time Required: 30 minutes for activity; 15 for sharing collectively
Set Up: This is better as a small group activity.
Evaluation/Debrief activity: Share the new endings with the class. Why did the concepts die? Where there any similarities among the groups? List them on the board? Why do these exist?
Rewrite the chapter
Materials/Preparation: Students may need their textbook or class notes; students have been introduced to the concepts prior to activity.
Time Required: Two class periods; students can plan the activity/chapter rewrite in one session and present it in another.
Set Up: This is better as a small group activity.
Evaluation/Debrief Activity: students can teach the class. Have them design an activity you can add to this list?
Central
One Button Studio
Adobe Creative Campus Applications: All PC's & 32 Mac's in the open lab located in 300.8 have Photoshop, Lightroom & Premiere installed
3D Printer in the library
3D printer in J.B. Whiteley Building
South
One Button Studio: n/a
Adobe Creative Campus Applications: 1 computer located in the ERC
3D Printer in the library: n/a
3D printer in Workforce Building
Coleman College
3D printer in Coleman Tower #375
Codwell
One Button Studio
Adobe Creative Campus Applications: n/a
3D Printer in the library
3D printer in CIL Lab
Acres Homes, North Forest and the Automotive Technology Training Center
Currently do not have any of the resources cataloged in this document
Northline
One Button Studio: n/a
Adobe Creative Campus Applications: n/a
3D Printer in the library
3D printer in CIL Lab
West Houston Institute (Alief Hayes Campus)
One Button Studio
Adobe Creative Campus Applications
3D Printer
3D printer in CIC Lab
Katy
One Button Studio n/a
Adobe Creative Campus Applications
3D Printer in the library
3D printer in CIC Lab
Spring Branch
Adobe Creative Campus Applications
3D Printer in the library
Felix Fraga
One Button Studio: n/a
Adobe Creative Campus Applications: n/a
3D Printer in the library: n/a
3D printer in CIL Lab
Eastside
One Button Studio: n/a
Adobe Creative Cloud for students, faculty, and staff.
AutoCAD is available on 10 desktop computers.
3D Printer in the library
3D printer in XR Lab
Stafford
One Button Studio: n/a
Adobe Creative Campus Applications: n/a
3D Printer in the library
Fabrication and Innovation Lab at the Workforce Building
Westloop
One Button Studio
Adobe Creative Campus Applications
3D Printer in the library
Gulfton, Brays Oaks and Missouri City
Currently do not have any of the resources cataloged in this document
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